Very situational but helped me one or two times. Mobility: most has been told already, I'd just like to put a small tip on Darkness use, would you ever need to cast it on a far range: just cast Darkness on an arrow then shoot the arrow. You raise some valid points, but a few notes here.ġ. But if it's a sphere of darkness filled with poisonous snakes and it's chasing you, you may not have that option. Against a Fog Cloud filled with poisonous snakes with blindsight, well, you just stay out of the fog cloud. In many of these cases it should be easy to see how the mobility of Darkness is an advantage. This applies to Moon Druids in Earth Elemental form (CR 5, 10th level) or Giant Constrictor Snake form (CR 2, 6th level), and to Animated Objects, and to summoned king cobras (Giant Poisonous Snakes) and IIRC constrictor snakes. (This is especially true for flying hiding enemies.) Note: you don't have to have Cunning Action in order to Hide during combat, but without it Hiding is purely defensive, whereas a Rogue can attack and then Hide.Īnother application: giving allies with Blindsight and/or Tremorsense free advantage on their attacks, just as if they had Devil's Sight. It's almost impossible to effectively fight something if you have to guess which locations to target each time, and don't even know whether you hit or not. Inside the darkness (melee range) it's just a wash, which is still good for ranged attacks because at least you don't need Crossbow Expert or anything to cancel disadvantage.Īnother application: making you immune to Counterspell or a number of other spells that require you to see the target, including all beholder eye rays.Īnother application: giving a Rogue (or Rogue 2/Bladesinger X) something to hide in w/ Cunning Action during combat for safety. There are a number of DMs, influenced by older editions, who play heavy obscurement from Darkness as bidirectional, but by RAW at least you can see out of heavy obscurement but not in, which means you have advantage on ranged attacks against people outside the darkness. Your enemies don't get opportunity attacks against you because they can't see you (seeing is a requirement for opportunity attacks), so you hit them and now they have to take the Booming Blade damage or be useless this turn.Īnother application: gaining advantage in ranged combat. Consider one application: Darkness + Booming Blade. Really I think the spells are balanced around that invocation.I think you're underestimating the spells. The only really good garunteed use is to abuse the warlock invocation. If it buys you a round from 3 goblins it's decent but maybe not amazing. Depending on the DM breaking up the encounter could be very useful or a waste of a spell. See the thing about both of these spells is they are pretty useless aside from either running or possibly breaking up an encounter. I know there's potential abuse for Warlocks with Darkness+ Devil's Sight, but that's a fairly niche case. I'm struggling to think of anything that Darkness actually does better except be slightly more resistant to counters and even that's a stretch (I mean how often do you actually see Gust of Wind in a game? or anyone give a monkeys about the local wind speed?). This is one for Darkness, making it 4:1 in favour of Fog.Ħ-8) Range, Components, Duration: Fog Cloud, Fog Cloud, Fog Cloud wins with double the range, (V+S) vs. Fog Cloud dissipated by 10mph wind Gust of Wind is 2nd level. Darkness supercedes light spells of 2nd or lower, 3rd+ supercedes Darkness. 4:0.ĥ) Counters: Counterspell works equally well against either.unless you cast Fog Cloud in a lvl.4+ spell slot (arguably you cannot cast Darkness from a higher slot as it doesn't have an entry for it. Three : Nil.Ĥ) Scalability: Fog Cloud: Scales. 2 points to Zero.ģ) AoE: Fog Cloud: 20ft radius. Fog Cloud has the early lead.Ģ) Spell Level. Nothing can see through fog (to my knowledge). Darkness creates, uh, darkness, which counts as a heavily obscured area. Fog cloud creates a heavily obscured area. Can someone tell me why I would ever bother using the lvl.2 Darkness spell instead of it's identically functioned but superior lvl.1 counterpart, Fog Cloud?ġ) Effect: Creates an area of restricted vision.
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